Added additional cover options to fight the barn building from both sides.Widened the ramp towards the medium fuel point.Moved central Victory Point off the road.Improved overall object placement for better visual appeal and better pathing.Reworked cover balance around the large barn building.Rebalanced area around the eastern Victory Point:.Added additional shot blockers and cover options for better gameplay options and map flow. Vastly improved terrain aesthetics for improved visual appeal and added character.Rebalanced area around the western Victory Point:.Generally speaking, players may find more terrain cover around cliffs, alongside roads that impose negative (red) cover, and very large open fields.Added additional terrain cover and other cover objects where deemed necessary:.Tweaked many fences and walls to offer better approaches toward critical areas and to reduce the funneling effect in these areas.Added additional shot blockers and cover options in a plethora of areas for better gameplay options and map flow, reducing the "shooting range/wasteland" effect that used to happen in many areas.Reduced the size of several hedgerows for better overall passability across the map.Opened many fences and blocked passageways to ease flanking around critical areas.Significantly improved map flow and passability in key areas:.
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