![]() Pl_movement.power_sprint_targetFOV – The field of view while power sprintingĬontrols the amount of bob hud which is applied. R_DrawNearFOV – the field of view for nearby objects (held weapon, etc) This controls several individual FOV controls that you can tweak manually if you prefer: I am not a programmer so please feel free to share your knowledge. Please post in this thread what you fnd that works. Now this is from PC Gamer (thank you) and it refers mostly to Cryses 3 but it might be a good starting point as I believe that EF uses a variation of, or the same engine. Oh, imagine.Guys - found this - it is a list of Cryengine sytem.cfg commands. This is the meticulous work of one Mark Valentine, having taken him a couple of months to achieve it, and it's only his second crack at Source map-making, having been inspired by the What If? shots of BioShock in the Cryengine. It's just lovely to see this sort of thing and think 'oh, imagine.' from time to time, not to mention the simple pleasure of seeing familiar sights in a new context. Nothing may happen, as this is such a huge technical challenge - if Black Mesa Source take this long to get anywhere, I dread to think what a full-on Shock 2 remake would involve. Though he hopes it'll be "the catalyst that gets a dedicated group together to do a full remake, but we'll see what happens." It's just one modder doing a proof of concept map/video rather than being a concerted effort to remake Shock 2. As such, whatever comes of this project it can't ultimately look like this. This is not System Shock 2's game elements in the source engine, it's simply the first level recreated in Source, with original assets presumably naughtily extracted to do so. ![]() Important qualifiers before you get over-excited by that headline!
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